Gaming
Session 2013-03-15
GM: Kevin Rohan (Silver
Gryphon Games)
Venue: live online
via Google Plus Hangout
System: Aether. Campaign:
"Persian Clockwork"
I'd never played this
before, but the character sheet was fairly simple. I was told that the setting
was the late Bronze Age somewhere in the Persian Empire. Well that eliminated a
bunch of skill choice related to the modern era. I decided that my character
would be a temple scribe with lots of knowledge and little physicality. I named
him Belshazzer.
So, it seemed that mysterious
stone structures had been appearing all over the country. For lack of a better
word, they'd been dubbed "temples", since they looked like very small
one level ziggurats. The appearances had been of the "it wasn't there
yesterday" kind and accompanied by reports of attacking monsters. The
rulers of the city we were in (not named yet) had their hands full handling
panicking refugees from the countryside. And what does that mean, boys and
girls? Obviously, it means that it would be up to a small band of adventurers
to handle the investigation. And that's where we came in.
Now when i say
"we", that should have been at least 4 people. This was the second
session in this campaign and most of the players had been expected back. But,
you know, Real Life... So it was just one player from before. Plus me. The
local satrap wanted the religious hierarchy, which were also his administrators
(as ancient societies didn't separate church and state) to be involved. And
they decided to send Belshazzer. Touching the tattoo of Ahura Mazda on his arm,
he resolved to make them proud.
Fortunately, the
other character, Simeon, was a mercenary, with high tech weapons. That means he
had an iron sword and iron tipped arrows. It seems that they had found out that
what was inside the structures was especially vulnerable to two things: iron
and fire. So we took torches and i had iron caps placed on the end of the staff
i was hoping not to use.
So we went to the
nearest structure, where Simeon had been before with his previous group, and we
reconnoitered. I had a fresh scroll for notes. With what Simeon told me, and
what i observed, i collected the following facts:
1. The structure appeared to be made from a single piece
of black granite.
2. It was merely the top of a vast underground complex.
3. Simeon had built
some small catapults but had ended up not using them. They were still just
outside the entrance.
3. The entrance was a
long staircase. At the bottom there were two braziers flanking a large featureless
door.
4. The only way to
open the door was to light the braziers, after which there would be some
strange mechanical noises, and then the door would rise in the track that was
holding it, allowing passage.
5. But at the same
time, another door would drop above, sealing the party in.
6. To get out, it was
necessary to extinguish the braziers. As the cooled the doors would reverse.
7. There was a
permanent gloom that swallowed up torchlight far sooner than it ought to.
8. There were three
known types of creatures down there.
a) Shadowy humanoids, as in they might
actually be shadows, that were fast and hard to spot, in the dark hallways.
b) Tall figures when many arms like
tentacles.
c) Ordinary people who were somehow attached
to said tentacles and who seemed like puppets under the control of said
figures.
So we went into the
structure. The stairway led to a large room, with a huge pit and two doorways.
Simeon led Belshazzer along the route he and his companions had used before. We
saw where they had previously fought some of the dwellers. There seemed to be
just endless corridors and large rooms connected by rectangular openings, some
with the same vertical sliding doors as the entrance and some without. I
suggested we not go where a door might possibly cut us off. Some of the corridors
were lined with tall columns. Our torches were the only source of illumination.
And the light sucking effect limited our range of vision. Everything continued
to be smooth, featureless black granite, with one exception. There was a band
of carved symbols at the top of a column i examined closely. They didn't
resemble any alphabet known to Belshazzer.
Belshazzer concluded
that this complex
9. Was not the work
of Ahriman, nor did it resemble any of the underworlds of his own culture or
any foreign version.
We found one of the
shadow creatures. It laughed at the name of the Great King, and of Ahura Mazda.
Simeon shot it, which changed the laughter to screams. The arrows seemed to
hurt it but they also went right through as if the creature had no substance. I
threw a torch at it. That put us in total darkness until i could find it again.
Afterward, we discovered another important fact.
10. The iron that has
hurt the creature was itself hurt.
That seemed like a
good point to leave. So we did. Back in the city we reported our findings and
made some requisitions which would hopefully make us better prepared the next
day.
The next day we had a
supply of special torches made by the Alchemists Guild. These burned brighter
and hotter than regular ones. We had a sturdy wooden frame that i thought we
might put under an open sliding door so that if it crashed down behind us, we
could still get through. We had some protective oil for our iron weapons, a
couple of firepots, iron disks to use with one of the catapults, and 4 slaves.
Well we'd asked for soldiers and bearers but slaves from the pens were all they
could give us. Belshazzer told them that if they performed well, they would not
be auctioned but would go straight into service with the Temple, which was
generally considered better than anywhere else they might end up.
We returned to the
structure. Once again we went in, with the slaves following, carrying the supplies,
plus one of the catapults. We went a slightly different route and i marked the
walls with ochre as we went.
We soon ran into one
of the tall shapes with its puppets, accompanied by one of the shadow creatures.
We ended up killing all but one of the puppets, the puppeteer, and the shadow
creature. One of the slaves was killed, and one seriously wounded. Simeon was
wounded too, but not as badly. In that encounter we determined:
11. The shadow
creature attack, which involved sticking its immaterial claws into its target's
flesh, involved intense cold and left hideous wounds with frostbite.
12. The extra bright
torches worked well. They did damage and they weakened the puppeteer's control
of the puppets.
13. On death, both the
puppeteer and the shadow creature disintegrated leaving no traces.
It took just one extra
bright torch, an iron missile, and some flaming oil to completely destroy the puppeteer.
An arrow and a stroke of Simeon's sword took out the shadow creature. We left
after that, bringing along the freed puppet and the body of the dead slave.
Back home, Simeon and
the wounded slave went to the infirmary and the dead slave got a hero's
funeral.
Hopefully, at the
next session, we'll have more players.
No comments:
Post a Comment